![]() ![]() This type of flow diagramming is good for indicating the user/system flow more thoroughly, showing the branching of paths at decision points and how data flows through the system. The diagrams include starting and endpoints, decisions points, the directional flow of the system, and the reaction of the system as it responds to the user’s input, including how data is handled and transported. While task flows are suited to predicting how the user completes a task, they usually don’t explore deviations from those ideal paths.įlowcharts are good diagrams for indicating the path the user takes when interacting with the system (the user task flow), decisions they make on that journey, and the reactive back-end processes they may trigger. If your user story is: User would like a fast way to buy single pieces of apparel, you might propose a task flow such as this: You might also think of them as visual answers to user stories, because they’re written in a similar way. Task flows are also useful in planning the optimal paths for task completion, particularly since they can be easily expressed in natural language. They may be the result of task analysis activities, which are designed to observe how users complete tasks. ![]() Task flows are usually shown as a linear sequence of steps, and can be designed at a high level, or be very detailed, dividing a task into sub-tasks. Task flows are useful for designing how a user will complete a task. Generally speaking, this class of diagrams is great for showing directional flow and/or decision-based logic. The lines between each of these have become blurry, and we’ve seen the term user flow used interchangeably with both task flows and flowcharts. There are several types of flow diagrams that are useful in designing software products - task flows, user flows, and flowcharts. Flow diagramsįlow diagrams may be used for designing interactions. To do that, typically a product designer might wireframe each changed state, as the user steps through the checkout task. You need to explicitly specify for your team what happens when the user triggers that action. Add to Cart, is one obvious trigger here. However, some of these interface elements trigger actions. This wireframe gives a good idea of what elements should appear and where they should be laid out on product pages for a store. The example below shows a page for a product on a shopping site. Wireframes are good for representing static interfaces.ĭata and layout in an interface commonly change as users interact with a product, however, so the single static wireframe may not represent the complexity of those changes well. We will start by comparing wireframes with other techniques for designing flow, then move on to how to design a wireflow. Lastly, we’ll show why wireflows may be the most suitable tool for communicating your interface and interaction design at the same time. First we’ll introduce the different types of design artifacts that product designers use for designing interfaces and diagramming flow. In this article we’ll show you how to use this technique in your design process. ![]() These small changes to your wireframes will communicate the visual changes in the interface while simultaneously describing state changes and sequences in the user interaction. Simply adding arrows and annotations between wireframes on a single canvas will indicate the paths a user may take while using your product. They are essentially wireframes showing user and system flow. A wireflow is a hybrid design document that combines wireframing with flow diagramming.
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